Wednesday, May 13, 2015

Web 2.0

TECHNOLOGY "AFFORDANCES" AND "CONSTRAINTS"
Technology is like second nature to children and young adults this days, so why not use it in our advantage and incorporate it in the classroom.  Technology has become part of their daily activities, they use it to stay in touch with friends, search for answers, and as a source of entertainment. Consequently, why not use it as an effective tool to get students engaged, helping them to see the relevance between the curriculum they are to learn and what they will need in the real world.

The trick grounds in determining what tools to use, how to use them and when. Websites such as, www.fefe.arizona.edu assists Educators throughout the United States to identify the most effective tool for the task.  It provides educator with a list of classroom-tested tools, instructions sheet for the teacher as well as the students, online tutorials, and some other useful teaching tips.
It enforces students interaction through collaboration and sharing.
Some of these tools are: 
Lino. - Similar platform  as Twitter, great for brainstorming, discussing and reviewing a topic. www.linoit.com.
Popplet. - A graphic organize that can be created in real-time using virtual collaboration, during or after a lesson. 
GoAnimate. - An easy method for creating an animated video or comic. A fun way to summarize any subject by writing a script and turning it into a video. www.goanimate.com

Technology Affordances encourages to multiple career paths, re-evaluating pedagogy methods to provide students with many skills. Need to expand our vision so learners become active participants or co-producers rather than just consumers. Web 2.0 social software can positively impact pedagogy. 
Technology Constraints in the other hand is represented by the limits impose by the Education system. Technical constraints might also refer to how technology has been limited to text, graphics and simple animation when it can actually do much more. On top of this, another constraint technology might encounter is the cost of the equipment and software, that schools lack of resources for such purchases, as well as the cost students will have to incur to comply with the class's demands.

Resources:

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