
The trick grounds in determining what tools to use, how to use them and when. Websites such as, www.fefe.arizona.edu assists Educators throughout the United States to identify the most effective tool for the task. It provides educator with a list of classroom-tested tools, instructions sheet for the teacher as well as the students, online tutorials, and some other useful teaching tips.
It enforces students interaction through collaboration and sharing.
Some of these tools are:
Lino. - Similar platform as Twitter, great for brainstorming, discussing and reviewing a topic. www.linoit.com.
Popplet. - A graphic organize that can be created in real-time using virtual collaboration, during or after a lesson.
GoAnimate. - An easy method for creating an animated video or comic. A fun way to summarize any subject by writing a script and turning it into a video. www.goanimate.com
Technology Affordances encourages to multiple career paths, re-evaluating pedagogy methods to provide students with many skills. Need to expand our vision so learners become active participants or co-producers rather than just consumers. Web 2.0 social software can positively impact pedagogy.
Technology Constraints in the other hand is represented by the limits impose by the Education system. Technical constraints might also refer to how technology has been limited to text, graphics and simple animation when it can actually do much more. On top of this, another constraint technology might encounter is the cost of the equipment and software, that schools lack of resources for such purchases, as well as the cost students will have to incur to comply with the class's demands.
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